Spring 2021 Trine Course Catalog

SE 221 Introduction to Game Design

This course introduces students to the practice and processes needed in game design. Students are familiarized with methods, theory and techniques of the design process in the Windows API environment. The game loop, graphics and animation, sound, collision detection, device input, game engines, and scripting are covered. A playable game that uses the concepts covered will be created in the final project.

Credits

1

Lab Hours

0

Lecture Hours

1